Monsters (18):
x3 Arcane Apprentice
x2 D-hero malicious
x2 D-hero defender
x1 D-Hero Fear Monger
x2 D-hero Dasher
x2 D-Hero Diamond dude
x2 Krebons
x2 Psychic commander
x2 Arcanite Magician/assault mode
spells (12):
x1 Shrink
x2 Pot of avarice
x3 Instant fusion
x3 Upstart Goblin
x2 Mystical space typhoon
x1 destiny draw
Traps (10):
x1 Torrential tribute
x3 assault mode activate
x1 mirror force
x2 bottomless trap hole
x1 solemn judgement
x2 solemn warning
Extra deck (15):
x3 Arcanite Magician
x1 Black rose dragon
x1 Ally of justice catasator
x1 brionac, dragon of the ice barrier
x1 collosal fighter
x1 goyo guardian
x1 mist wurm
x1 scrap dragon
x1 stardust dragon
x1 darkfire dragon
x1 charbin the fire knight
x1 bracchio-radius
x1 musician king
The deck runs really well.
I cant say its a competitive deck (although it can be),
its a deck that I play more for fun than to win.
Anyway, down to the stratigies of the deck.
Arcane apprentice + Instant Fusion into musician king
then synchro to arcanite magician then get
assault mode activate through arcane apprentice.
fairly simple.
Dasher is there to go to the grave through lots of means:
Arcanite magician (both)
Brionac
destiny draw
defender is there for defense
fear monger is there to ss diamond dude or maybe
mali.
diamond dude is there to look at top card which can be
Instant fusion, upstart, or even d-draw.
krebons and commander are there for extra synchro.
everything else is pretty self explanitory.
any fixes?
Rate the deck, idc.