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Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeSun Jan 30, 2011 11:24 pm by henryxp

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Fred_deathmaster
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 Mad Town - (Skill Drain + Geartown = Madness)

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Sheodon
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Sheodon


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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeThu Dec 23, 2010 7:11 pm

3 Ancient Gear Gadjiltron Dragon
3 Beast King Barbaros
3 Beast King Barbaros Ur
1 Card Trooper
3 Machina Fortress
3 Machina Gearframe
2 Machina Peacekeeper
2 Cyber Dragon

1 Dark Hole
1 Monster Reborn
2 Double Cyclone
2 Mystical Space Typhoon
3 Geartown
3 Trade-In

2 Solemn Warning
1 Mirror Force
1 Torrential Tribute
2 Bottomless Trap Hole
2 Skill Drain

3 Chimeratech Fortress Dragon
12 Staple Synchros
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Dinoslayer6
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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Re: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeFri Dec 24, 2010 2:27 am

Nice, i cant find any fixes really (i may edit if i have any suggestions)
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3E-hero neos
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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Re: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeFri Dec 24, 2010 9:39 am

With the Cyber Dragons, why not Power Bond, even with Skill Drain Twin is a 5600 beater. You might want to try Morphing Jar, I think you'll most of the times have few or none cards in your hand and so you can just reinforce your hand.
I hope I helped.
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Sheodon
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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Re: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeFri Dec 24, 2010 2:34 pm

Thanks for your comments.

I don't really like Twin + Power Bond here since It's just a really big card disadvantage (2 materials +1 fusion card), and it's too easy to destroy (Solemn Judgment, Solemn Warning, Bottomless Trap Hole, etc.), so 2 CyDra is just better.

Morphing Jar can be useable, but it's just pretty risky and also can help my opponent especially when he/she uses a Fabled Deck. Or sometimes it's just a bigger advantage for him/her. But I'll give it a chance.
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Fred_deathmaster
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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Re: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitimeFri Dec 24, 2010 7:19 pm

Very nice deck, thanks 4 making this place active again Smile

Well I would add Limiter Removal and Trunade for obvious reasons Razz
I would follow neos and add Jar or addign Mechanical hound.
You could also think on future fusion or overload, since u have 2 Cyber Dragons You can summon chimeratech easly, maybe overload only.

Good luck with that.
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Mad Town - (Skill Drain + Geartown = Madness) Empty
PostSubject: Re: Mad Town - (Skill Drain + Geartown = Madness)   Mad Town - (Skill Drain + Geartown = Madness) I_icon_minitime

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