Alright, most of you have seen my experimental DARK deck,so i thought I'd try a LIGHT deck as well. Here we go!
Monsters:
2x Agent of Creation-Venus
2x Agent of Force-Mars
2x Agent of Judgement-Saturn
2x Agent of Wisdom-Mercury
2x Herald of Orange Light
2x Herald of Purple Light
2x Herald of Green Light
2x Honest
1x Splendid Venus
1x Guardian Angel Joan
1x Athena
1x Soul of Purity and Light
1x Arcana Force EX-The Light Ruler
1x Arcana Force EX-The Dark Ruler
3x Mystical Shine Ball
Extra Deck:
1x Ancient Fairy Dragon
1x Ancient Sacred Wyvern
1x Light End Dragon
Ok, so obviously this is a fairy deck. This deck has a couple potential biggies, but the main OTK is Saturn's effect. Thanks to cards like Joan, I can increase my life points to dangerous levels, and my heralds effects can be used with ANY monster in this deck, effectively stopping any card on the field. Unfortunately, Orange can't negate effects that activate from the hand,but it's still a fine addition and a tuner! The Shine balls are there for Venus to bring out as tribute fodder, especially for the Rulers. Unlike other Arcana Forces, they really have no downside!
Spells:
2x The Sanctuary in the Sky
2x Cestus of Dagla
2x Supremacy Berry
1x Mystical Space Typhoon
2x Valhalla, Hall of the Fallen
1x Solidarity
Sanctuary is the key spell in this deck, without it, you lose access to Saturn's and Mars' effects. Thanks to Ancient Fairy Dragon, it's possible to search it out and gain 1000 if your opponent is relying on a Field spell (frogs, arcana force, crystal beast, and a good number of other themes do). Cestus and Berry are there to increase my life points as much as possible for Mars Saturn, and Wyvern.
Traps:
1x Magic Cylinder
1x Magic Drain
1x Draining Shield
1x Trap Jammer
1x Aegis of Gaia
1x Ray of Hope
1x Solar Ray
OK, i know i'm not running a few staples. No DB, no Solemn. Here's why: I don't want to give my opponent hand advantage, and I CANNOT sacrifice LP. I threw trap jammer and magic drain tin there, and between those and the heralds, they do pretty well. Draining shield and Aegis are there for LP boosts. Ray of hope is there to recycle my heralds, and solar ray is there as the last nail in the coffin, since all my monsters are light attribute.
So far this deck is 2-3.
Duel 1
Against Blackwings: This deck cannotnegate effects that activate from the hand, so the summon/swarm capabilities of BW demolished it.
Duels 2-4: Against a Darkness Dragon Deck: I won the first one handily, thanks to Valhalla's ability to bring out big monsters on the first turn. The next two I lost, but it was close in each case. My opponent actually made a wise decision in sitting on his dark creator's defense and not activating his effect, instead opting to use Phantom of Chaos to use Norleras in his Grave, forcing me to waste my Orange.
Duel 5: Against Aliens: I won easily. IT stopped his A-counter effects easily with my heralds, and I managed to use the Saturn OTK.
Any advice would be appreciated!