CARDSRARESThis card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 2 or more LIGHT Warrior-Type monsters. This card cannot attack your opponent's Life Points directly. Downgrade all LIGHT Warrior-Type monsters in your hand by 2 Levels. You can only control 1 "Azrael".
This card cannot be Special Summoned except by its own effect. You can Special Summon this card by Tributing 2 Fiend-Type monster on your side of the field. Once per turn, you can discard 1 card to choose one of the following effects:
* Destroy all face-down Spell and Trap Cards on the field.
* Destroy all monster with ATK more than 1000 on the field.
* Special Summon 1 Level 4 or lower Fiend-Type monster from your Graveyard.
1 "Ice Barrier" Tuner + 1 or more non-Tuner WATER monsters
This card cannot be used as a Synchro Material Monster except for a WATER Synchro Monster. When this card is Synchro Summoned, you can add 1 Level 2 or lower WATER monster from your Graveyard to your hand. Once per turn, you can add 1 Level 2 or lower monster on your side of the field to your hand to send 1 card your opponent controls to the Graveyard.
Discard 1 DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less. Draw 2 cards, then send 1 card on the field to the Graveyard.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fireant" monster. When this card is Summoned, Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. Once per turn, you can Tribute 1 "Fireant" monster to Special Summon 1 Level 3 or lower "Fireant" monster from your Deck. This card cannot be used as a Synchro Material Monster for a Synchro Summon.
This card is unaffected by Effect Monster's effect while "Minetown" is on your side of the field. While this card is in your Graveyard and you have only "Dwarven" monsters in your Graveyard, you can remove from play this card and 1 "Dwarven" monster except "Dwarven Minekommander" to activate 1 "Minetown" from your Graveyard or hand.
Increase all "Dwarven" monster's ATK and DEF by 200. While this card is face-up on your side of the field, during you Draw Phase, you can add 1 "Dwarven" card or "Minetown" from your Graveyard to your hand instead of conducting your normal draw. You can remove from play this face-up card to add 1 Level 4 or lower "Dwarven" monster from your Deck to your hand.
Activate only by Tributing 2 "Ice Barrier" monsters with 2 original (printed) Types of monster. Special Summon 1 "Ice Barrier" monster from your Graveyard or hand.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 or more "FIreant" monsters. This card's ATK is increased by 1000 for each "Fireant" monsters Tributed for its Special Summon. When this card is sent to the Graveyard, remove it from play instead and Special Summon 1 "Fireant" monster from your Graveyard.
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can Tribute 1 EARTH monster to negate the Summon of an opponent's monster.
When this card is destroyed by battle, remove it from play instead of sending it to the Graveyard and choose 1 of the following effects:
* Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Graveyard to your side of the field.
* Send 1 "Phantom Beast" monster from your hand or Deck to the Graveyard.
This card cannot be Special Summoned from your Deck. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck.
"Evil Hero Avian" + 1 Fiend-Type monster.
This card cannot be Special Summoned except with "Dark Fusion". This card's name is also treated as "Elemental Hero Phoenix Enforcer" while it is on your side of the field or in the Graveyard. The control of this face-up card cannot be switched. "Evil Hero" monsters you control cannot be destroyed by battle. This card cannot be used as a Synchro Material Monster.
1 WATER Tuner + 1 or more Fish-Type non-Tuner monsters
When this card is Synchro Summoned, destroy up to cards on your opponent's side of the field equal the number of face-up Fish-Type monsters you control. During each of your Standby Phases, you can send 1 Fish-Type monster from your Deck to your Graveyard.
1 "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned, you can select 1 "Phantom Beast" monster from your Deck and send it to the Graveyard. If you have 3 or more "Phantom Beast" monsters with different names in your Graveyard, this card can attack your opponent's Life Points directly.
1 LIGHT "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. This card is unaffected by card effects that doesn't target this card. Once per turn, during either player's turn, you can remove from play 2 "Phantom Beast" monster from your Graveyard to send 1 card your opponent controls to the Graveyard.
1 "Elemental Hero", "Destiny Hero" or "Evil Hero" + 1 DARK monster
This card cannot be Special Summoned except by a Fusion Summon. When this card is Fusion Summoned with "Dark Fusion", you can add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" from your Deck to your hand. All monsters in either player's Graveyard are treated as "Evil Hero" monsters.
1 "Evil Hero Krebons" + 1 EARTH monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". Once per turn, you can send 1 "Evil Hero" monster from your Deck to the Graveyard to select 1 monster on your opponent side of the field and remove it from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.
This card cannot be Special Summoned. When this card is Normal Summoned, you can send 1 Winged Beast-Type monster from your Deck to the Graveyard. When this card is destroyed by battle, add 2 removed from play Winged Beast-Type monsters to the Graveyard.
1 "Evil Hero" monster + 1 WATER monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". When this card is Fusion Summoned, you can add 1 "Dark Fusion", "Dark Calling" or "Dark Polymerization" card from your Deck to your hand. You cannot Special Summon other monsters the turn when you Summoned this card. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
If this card is Special Summoned by the effect of a "Gladiator Beast", Special Summon 1 Level 3 or lower "Gladiator Beast" monster from your Deck to your side of the field. You cannot use that monster for a Contact Fusion. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Canis".
This card cannot be Normal Summoned. If this card is in your Graveyard during your Standby Phase, you can remove from play 1 Fish-Type monster from your Graveyard to Special Summon this card to your side of the field in face-up Defense Position. This effect can only be activated if you control a face-up Fish-Type monster and you have only WATER monsters in your Graveyard.
This card's name is treated as "Toon World" while it is face-up on the field. While this card is face-up on the field, either player can Special Summon "Toon" monsters from their hand, but Tributes are required for monsters Level 5 or more. If a "Toon" monster you control would be destroyed by a card effect, you can send this card to the Graveyard instead.
While this card is face-up on your side of the field, face-up FIRE Warrior-Type monsters (except this card) are unaffected by Spell Cards. You can Tribute this card to negate the activation of a Spell or Trap Card and destroy that card.
1 Warrior-Type Tuner + 1 or more non-Tuner FIRE monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your hand to your side of the field. Once per turn, during your Draw Phase, you can add 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your hand instead of conducting your normal draw.
When this card is destroyed by your opponent's card effect (including by battle, card effect or by being destroyed), Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your side of the field in face-up Attack Position (except "Thu-Buznad").
1 Fish-Type Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, you can return 2 Fish-Type monsters from your Graveyard to your Deck to Special Summon 1 Level 4 or lower Fish-Type monster in face-up Attack Position from your Deck to your side of the field. Negate the effect(s) of that card. Once per turn, you can return 1 WATER monster from your Graveyard to your Deck to see your opponent's hand and discard 1 card from it.
1 Beast-Warrior-Type "Gladiator Beast" monster + 1 Beast-Warrior-Type "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can add 2 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.
Once per turn, if you control a face-up "Frog" monster, except "Frog the Jam", you can Special Summon 1 "Frog Shaman" from your Graveyard. Once per turn, you can Tribute 1 "Frog" monster except "Frog the Jam" to Special Summon 1 "Frog" monster from your hand, Deck, or Graveyard, except "Frog the Jam" and "Frog Shaman". Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster for the Synchro Summon of a WATER Synchro Monster.
This card cannot be Special Summoned. When this card is Normal Summoned, you can destroy all face-up Warrior-Type monsters on the field (except this card). If you do, you can Special Summon from your Deck as many Level 4 or lower Warrior-Type monsters as many monsters you destroyed using by this card's effect. This card cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.
This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 1 "Fake Six Samurai" monster. While this card is face-up on your side of the field, all monsters in either player's side of the field, hand, Deck, Extra Deck, Graveyard and all monsters removed from play are treated as Level 4 Warrior-Type "Six Samurai" monsters. When this card is Tribute Summoned, you can Special Summon 1 monster from your hand. This card cannot be Tributed.
COMMONSThis card cannot be Special Summoned from your Graveyard. During the End Phase of your turn, if you control no monsters other than this card, you can Tribute this card to Special Summon 2 "Phantom Beast" monsters from your Graveyard to your side of the field in face-up Attack Position.
This card cannot be Tributed. This card cannot be Special Summoned or Set. When this card is Normal Summoned, inflict damage in your opponent's Life Points for each Pyro-Type monsters in your Graveyard x 200. Once per turn, you can Tribute 1 Pyro-Type monster to inflict 500 damage in your opponent's Life Points and increase your Life Points by 500.
This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand to your side of the field. Its effect is negated and destroy it during your End Phase. This card cannot be Tributed except for the Tribute Summon of a "Six Samurai" monster.
This card's name is also treated as "Elemental Hero Avian" while it is in your hand or in the Graveyard. All "Hero" monsters on the field, in either player's hand and in any Graveyard become "Evil Hero" monsters. This card cannot be used as a Synchro Material Monster.
You can Special Summon this card by Tributing 1 Fiend-Type monster on your side of the field. When this card is Summoned, you can add 1 "Arch" monster from your Graveyard to your hand. You can discard 1 "Arch" monster to negate the activation of an effect that target an "Arch" monster and destroy that card.
If you Normal Summoned this card, you cannot Summon monsters this turn (except by its own effect). When this card is Summoned, Special Summon 2 "Fireant Tokens" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.
When this card is Normal Summoned, Special Summon 2 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon. When your opponent targets a "Fireant" monster on your side of the field, you can Tribute 1 "Fireant" monster to negate that effect and destroy that card. This card cannot be used as a Synchro Material Monster for a Synchro Summon.
Activate only by removing from play 1 card from your hand. You and your opponent reveals their hand, and each player must discard all Spell and Trap Cards from their hand to their Graveyard.
You can Special Summon this card by Tributing 1 Fiend-Type monster. During your Standby Phase, if you control no monsters and you have only Fiend-Type monsters in your Graveyard, you can Special Summon this monster from your Graveyard. This card cannot be used as a Synchro Material Monster for a Synchro Summon. If you used this effect, remove from play this monster when this card is removed from the field.
While "Minetown" is on your side of the field, you can Tribute 1 "Dwarven" monster to negate the activation of an effect that targets a "Dwarven" monster or "Minetown" and destroy that card.
You can discard this card to add 1 "Minetown" from your Deck to your hand. While this card is face-up on your side of the field and you control "Minetown", when "Dwarven" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Remove from play this card instead of sending it to the Graveyard. Activate 1 of the following effects:
* Tribute 1 "Dwarven" monster on your side of the field to add 1 "Minetown" from your Deck or Graveyard to your hand.
* Send 1 "Minetown" and 1 "Dwarven" monster on your side of the field to the Graveyard to draw 3 cards.
Activate only when your opponent Special Summoned a Level 7 or higher monster. During your opponent's End Phase, you can Tribute that monster and this card to Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position to your side of the field. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon.
Tribute 2 "Fireant" monsters with ATK 0. Draw 3 cards.
You can Tribute 1 "Fireant" monster to destroy 1 face-up Spell or Trap Card on the field. While this card is face-up on your side of the field and you control 3 or more face-up "Fireant" monsters, neither player can activate non-Normal Spell Cards.
If this card is face-up on the field, you cannot use it for a Fusion Summon. If this card is in your Graveyard, you can remove from play this card plus 1 "Phantom Beast" monster with other name in your Graveyard, and Special Summon 1 "Phantom Beast" Fusion Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Fusion Monster is negated and ignore the Summoning Conditions.
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Phantom Beast" monster from your Graveyard. This card cannot attack your opponent's Life Points directly. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Phantom Beast" monster to your side of the field in face-up Attack Position from your Graveyard.
This card cannot be Special Summoned or Set. Tribute this card and another "Naturia" monster to negate the activation of a Normal Summon / Flip Summon / Special Summon and destroy the Summoned monster. You can use this effect during your opponent's Main Phase. Remove from play this card instead of sending it to the Graveyard.
This card's Summon cannot be negated. When this card would be destroyed by card effect, negate that card effect and destroy that card. Then increase this card's ATK by 1000. This card can attack your opponent's Life Points directly.
When this card is Tribute Summoned, add 1 "Jurrasic World" from your Graveyard or Deck to your hand. While this card is face-up on your side of the field and "Jurrasic World" is on the field, during either player's Standby Phase, you can discard 2 Dinosaur-Type monsters from your hand to the Graveyard. If you do, your opponent cannot activate any Spell or Trap Cards until the End Phase of the turn when you used this effect.
This card is unaffected by the effects of Level 4 or lower monsters and cannot be destroyed by battle with a Level 4 or lower monster. While "Jurassic World" is face-up on your side of the field, you can Tribute this card to Special Summon 1 Level 6 or higher non-Synchro Dinosaur-Type monster from your Graveyard to your side of the field.
If this card is Special Summoned by the effect of a "Gladiator Beast", while this card is face-up on your side of the field, your monsters cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked, return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Besonar".
You can Tribute this card to Special Summon 1 Level 4 or lower Beast-Type monster in face-up Attack Position from your Deck to your side of the field. The monster Summoned by this effect cannot be used as a Synchro Material Monster for a Synchro Summon and cannot be Tributed.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Pyro-Type monsters from your Graveyard. You can remove from play 2 Pyro-Type monsters with different names from your Graveyard and decrease this card's ATK by 500. If you do, this card can attack your opponent's Life Points directly.
Activate only by removing from play 5 monsters with different names from both of your and your opponent's Graveyard. Until the End Phase, negate the activation of any Spell or Trap Card and destroy that card.
Your opponent cannot select another "Evil Hero" monster you control as an attack target. hen this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Evil Hero" monster from your Graveyard. This card cannot be used as a Synchro Material Monster.
Select 1 "Evil Hero" Fusion Monster from your Extra Deck. Send this card and another "Evil Hero" monster from your side of the field to the Graveyard whose total Levels are equal to that Fusion Monster's. Special Summon it, ignoring the Summoning Conditions.
This card's name is treated as "Gazelle the King of Mythical Beasts". This card's name is also treated as "Berfomet" while it is face-up on your side of the field. You can Tribute this card to send up to 2 "Phantom Beast" monster from your Deck or hand to the Graveyard.
Return your monsters from the Graveyard that are listed as Fusion Material Monsters of a "Phantom Beast" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon).
FLIP: You can add 1 Level 2 or lower Beast-Type monster from your Graveyard to your hand. While this card is in your Graveyard, you can remove from play this card and another Beast-Type monster from your Graveyard to Special Summon 1 "Tornado Weasel" from your Deck to your side of the field in face-down Defense Position.
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 5 or lower "Ancient Gear" monster OR "Red Gadget", "Yellow Gadget" or "Green Gadget" from your Deck.
Discard 1 Spell Card with "Fusion" or "Polymerization" in the card name except "Diffusion Wave-Motion". Return from your side of the field or your Graveyard 1 "Elemental Hero Neos" and 1 "Neo-Spacian" monster to the Deck to Special Summon 1 Level 7 "Neos" Fusion Monster from your Extra Deck to your side of the field, ignoring the Summoning Conditions.
Discard 1 card. Remove from play, from either player's Graveyard, Fusion Material Monsters that are listed on an "Evil Hero" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.
This card's name is also treated as "Elemental Hero Neos" while this card is face-up on your side of the field. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to your side of the field. Negate the effect(s) of that card.
This card gains 200 ATK for each "Phantom Beast" monster in your Graveyard and on your side of the field. While this card is in your Graveyard, control of "Phantom Beast" monsters on your side of the field cannot be switched. Once per duel, you can remove from play this card from your Graveyard to negate a card effect that targets 1 face-up "Phantom Beast" monster you control and destroy that card.
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck. You can only control 1 "Ruby-Flame Commander".
Discard 1 Spell or Trap Card. Special Summon 1 Level 4 or lower LIGHT Warrior-Type or Machine-Type monster from your Graveyard to your side of the field. Negate the effect(s) of that card but treat that card as a Tuner monster.
1 EARTH "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 Beast-Type or Beast-Warrior-Type monster in your Graveyard and equip it to this card. This card gains the effect(s) of the monster equipped to this card. If this card would be destroyed by battle, the equipped monster is destroyed instead.
This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is always treated as an "Elemental Hero", "Destiny Hero" and "Evil Hero" monster.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster from either player's side of the field. While this card is face-up on your side of the field, all monsters are treated as Warrior-Type monsters. "Fake Six Samurai" monsters cannot be destroyed by card effects if you control another "Six Samurai" monster(s) with different name(s).
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 or more face-up "Fake Six Samurai" monsters on your side of the field. While this card is face-up on your side of the field, all face-up Warrior-Type monsters are treated as "Fake Six Samurai" monsters and increase all other "Fake Six Samurai" monsters' ATK by 300.
This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a Warrior-Type Synchro Monster. This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 FIRE Warrior-Type monster from your hand to your side of the field. The effect(s) of that monsters is negated and destroy that monster during the End Phase of the turn when it was Summoned.
Activate only by Tributing 1 Warrior-Type monster from either player's side of the field. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. You cannot activate this card if there are any monsters in your Graveyard that are not "Fake Six Samurai".
Tribute 1 Level 4 or lower Warrior-Type monster from your opponent's side of the field. Special Summon 1 Level 4 or lower "Six Samurai" monster from your Deck to your side of the field. That monster cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.
If this card is in your Graveyard during your Standby Phase and you control no monsters except "Six Samurai" monster(s), you can Tribute 1 "Six Samurai" monster from either player's side of the field to Special Summon this card in Attack Position. If this card is Special Summoned by its effect, you can remove from play 1 Warrior-Type monster from your Graveyard to destroy 1 face-up card your opponent controls.
STATISTIC