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 Project Regenesis

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Sheodon
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Sheodon


Male Mensagens : 131
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Data de inscrição : 2010-10-30

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Project Regenesis Empty
PostSubject: Project Regenesis   Project Regenesis I_icon_minitimeSat Nov 20, 2010 4:04 pm

CARDS

RARES

Project Regenesis Azrael

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 2 or more LIGHT Warrior-Type monsters. This card cannot attack your opponent's Life Points directly. Downgrade all LIGHT Warrior-Type monsters in your hand by 2 Levels. You can only control 1 "Azrael".

Project Regenesis Tynatus-ArchSummoner

This card cannot be Special Summoned except by its own effect. You can Special Summon this card by Tributing 2 Fiend-Type monster on your side of the field. Once per turn, you can discard 1 card to choose one of the following effects:
* Destroy all face-down Spell and Trap Cards on the field.
* Destroy all monster with ATK more than 1000 on the field.
* Special Summon 1 Level 4 or lower Fiend-Type monster from your Graveyard.

Project Regenesis MagicianoftheIceBarrier

1 "Ice Barrier" Tuner + 1 or more non-Tuner WATER monsters
This card cannot be used as a Synchro Material Monster except for a WATER Synchro Monster. When this card is Synchro Summoned, you can add 1 Level 2 or lower WATER monster from your Graveyard to your hand. Once per turn, you can add 1 Level 2 or lower monster on your side of the field to your hand to send 1 card your opponent controls to the Graveyard.

Project Regenesis TouchoftheArch

Discard 1 DARK Level 6 or higher Fiend-Type monster with ATK 1000 or less. Draw 2 cards, then send 1 card on the field to the Graveyard.

Project Regenesis FireantQueen-2

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Fireant" monster. When this card is Summoned, Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. Once per turn, you can Tribute 1 "Fireant" monster to Special Summon 1 Level 3 or lower "Fireant" monster from your Deck. This card cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis DwarvenMineguardian

This card is unaffected by Effect Monster's effect while "Minetown" is on your side of the field. While this card is in your Graveyard and you have only "Dwarven" monsters in your Graveyard, you can remove from play this card and 1 "Dwarven" monster except "Dwarven Minekommander" to activate 1 "Minetown" from your Graveyard or hand.

Project Regenesis Minetown

Increase all "Dwarven" monster's ATK and DEF by 200. While this card is face-up on your side of the field, during you Draw Phase, you can add 1 "Dwarven" card or "Minetown" from your Graveyard to your hand instead of conducting your normal draw. You can remove from play this face-up card to add 1 Level 4 or lower "Dwarven" monster from your Deck to your hand.

Project Regenesis SummoningGateoftheIceBarrier-1

Activate only by Tributing 2 "Ice Barrier" monsters with 2 original (printed) Types of monster. Special Summon 1 "Ice Barrier" monster from your Graveyard or hand.

Project Regenesis MassiveFireant-1

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 or more "FIreant" monsters. This card's ATK is increased by 1000 for each "Fireant" monsters Tributed for its Special Summon. When this card is sent to the Graveyard, remove it from play instead and Special Summon 1 "Fireant" monster from your Graveyard.

Project Regenesis NaturiaPeacekeeper

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn, you can Tribute 1 EARTH monster to negate the Summon of an opponent's monster.

Project Regenesis PhantomBeastBone-Horse

When this card is destroyed by battle, remove it from play instead of sending it to the Graveyard and choose 1 of the following effects:
* Special Summon 1 Level 4 or lower "Phantom Beast" monster from your Graveyard to your side of the field.
* Send 1 "Phantom Beast" monster from your hand or Deck to the Graveyard.

Project Regenesis GladiatorBeastLupus

This card cannot be Special Summoned from your Deck. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck.

Project Regenesis EvilHeroPhoenixEnforcer-1

"Evil Hero Avian" + 1 Fiend-Type monster.
This card cannot be Special Summoned except with "Dark Fusion". This card's name is also treated as "Elemental Hero Phoenix Enforcer" while it is on your side of the field or in the Graveyard. The control of this face-up card cannot be switched. "Evil Hero" monsters you control cannot be destroyed by battle. This card cannot be used as a Synchro Material Monster.

Project Regenesis ArangiltheSeaProtector-1

1 WATER Tuner + 1 or more Fish-Type non-Tuner monsters
When this card is Synchro Summoned, destroy up to cards on your opponent's side of the field equal the number of face-up Fish-Type monsters you control. During each of your Standby Phases, you can send 1 Fish-Type monster from your Deck to your Graveyard.

Project Regenesis PhantomBeastSturm-Golem

1 "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Summoned, you can select 1 "Phantom Beast" monster from your Deck and send it to the Graveyard. If you have 3 or more "Phantom Beast" monsters with different names in your Graveyard, this card can attack your opponent's Life Points directly.

Project Regenesis PhantomBeastWhite-Tiger

1 LIGHT "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. This card is unaffected by card effects that doesn't target this card. Once per turn, during either player's turn, you can remove from play 2 "Phantom Beast" monster from your Graveyard to send 1 card your opponent controls to the Graveyard.

Project Regenesis EvilHeroScareHorror

1 "Elemental Hero", "Destiny Hero" or "Evil Hero" + 1 DARK monster
This card cannot be Special Summoned except by a Fusion Summon. When this card is Fusion Summoned with "Dark Fusion", you can add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" from your Deck to your hand. All monsters in either player's Graveyard are treated as "Evil Hero" monsters.

Project Regenesis EvilHeroMindMaster

1 "Evil Hero Krebons" + 1 EARTH monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". Once per turn, you can send 1 "Evil Hero" monster from your Deck to the Graveyard to select 1 monster on your opponent side of the field and remove it from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.

Project Regenesis Blackwing-HadmassontheGeisha-2

This card cannot be Special Summoned. When this card is Normal Summoned, you can send 1 Winged Beast-Type monster from your Deck to the Graveyard. When this card is destroyed by battle, add 2 removed from play Winged Beast-Type monsters to the Graveyard.

Project Regenesis EvilHeroFreezeMassacre

1 "Evil Hero" monster + 1 WATER monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". When this card is Fusion Summoned, you can add 1 "Dark Fusion", "Dark Calling" or "Dark Polymerization" card from your Deck to your hand. You cannot Special Summon other monsters the turn when you Summoned this card. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.

Project Regenesis GladiatorBeastCanis

If this card is Special Summoned by the effect of a "Gladiator Beast", Special Summon 1 Level 3 or lower "Gladiator Beast" monster from your Deck to your side of the field. You cannot use that monster for a Contact Fusion. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Canis".

Project Regenesis Selfish

This card cannot be Normal Summoned. If this card is in your Graveyard during your Standby Phase, you can remove from play 1 Fish-Type monster from your Graveyard to Special Summon this card to your side of the field in face-up Defense Position. This effect can only be activated if you control a face-up Fish-Type monster and you have only WATER monsters in your Graveyard.

Project Regenesis ToonCity

This card's name is treated as "Toon World" while it is face-up on the field. While this card is face-up on the field, either player can Special Summon "Toon" monsters from their hand, but Tributes are required for monsters Level 5 or more. If a "Toon" monster you control would be destroyed by a card effect, you can send this card to the Graveyard instead.

Project Regenesis Kara-Buznad

While this card is face-up on your side of the field, face-up FIRE Warrior-Type monsters (except this card) are unaffected by Spell Cards. You can Tribute this card to negate the activation of a Spell or Trap Card and destroy that card.

Project Regenesis MagmaDestroyer

1 Warrior-Type Tuner + 1 or more non-Tuner FIRE monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your hand to your side of the field. Once per turn, during your Draw Phase, you can add 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your hand instead of conducting your normal draw.

Project Regenesis Thu-Buznad

When this card is destroyed by your opponent's card effect (including by battle, card effect or by being destroyed), Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your side of the field in face-up Attack Position (except "Thu-Buznad").

Project Regenesis AtlanteanGatekeeper

1 Fish-Type Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, you can return 2 Fish-Type monsters from your Graveyard to your Deck to Special Summon 1 Level 4 or lower Fish-Type monster in face-up Attack Position from your Deck to your side of the field. Negate the effect(s) of that card. Once per turn, you can return 1 WATER monster from your Graveyard to your Deck to see your opponent's hand and discard 1 card from it.

Project Regenesis GladiatorBeastGreezl-1

1 Beast-Warrior-Type "Gladiator Beast" monster + 1 Beast-Warrior-Type "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can add 2 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.

Project Regenesis FrogShaman

Once per turn, if you control a face-up "Frog" monster, except "Frog the Jam", you can Special Summon 1 "Frog Shaman" from your Graveyard. Once per turn, you can Tribute 1 "Frog" monster except "Frog the Jam" to Special Summon 1 "Frog" monster from your hand, Deck, or Graveyard, except "Frog the Jam" and "Frog Shaman". Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster for the Synchro Summon of a WATER Synchro Monster.

Project Regenesis FakeSixSamurai-Yuki

This card cannot be Special Summoned. When this card is Normal Summoned, you can destroy all face-up Warrior-Type monsters on the field (except this card). If you do, you can Special Summon from your Deck as many Level 4 or lower Warrior-Type monsters as many monsters you destroyed using by this card's effect. This card cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FakeSixSamurai-Moto

This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 1 "Fake Six Samurai" monster. While this card is face-up on your side of the field, all monsters in either player's side of the field, hand, Deck, Extra Deck, Graveyard and all monsters removed from play are treated as Level 4 Warrior-Type "Six Samurai" monsters. When this card is Tribute Summoned, you can Special Summon 1 monster from your hand. This card cannot be Tributed.

COMMONS

Project Regenesis PhantomBeastDark-Bull

This card cannot be Special Summoned from your Graveyard. During the End Phase of your turn, if you control no monsters other than this card, you can Tribute this card to Special Summon 2 "Phantom Beast" monsters from your Graveyard to your side of the field in face-up Attack Position.

Project Regenesis Nibiru

This card cannot be Tributed. This card cannot be Special Summoned or Set. When this card is Normal Summoned, inflict damage in your opponent's Life Points for each Pyro-Type monsters in your Graveyard x 200. Once per turn, you can Tribute 1 Pyro-Type monster to inflict 500 damage in your opponent's Life Points and increase your Life Points by 500.

Project Regenesis FakeSixSamurai-Shibo

This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand to your side of the field. Its effect is negated and destroy it during your End Phase. This card cannot be Tributed except for the Tribute Summon of a "Six Samurai" monster.

Project Regenesis EvilHeroAvian-1

This card's name is also treated as "Elemental Hero Avian" while it is in your hand or in the Graveyard. All "Hero" monsters on the field, in either player's hand and in any Graveyard become "Evil Hero" monsters. This card cannot be used as a Synchro Material Monster.

Project Regenesis Monak-ArchMarauder

You can Special Summon this card by Tributing 1 Fiend-Type monster on your side of the field. When this card is Summoned, you can add 1 "Arch" monster from your Graveyard to your hand. You can discard 1 "Arch" monster to negate the activation of an effect that target an "Arch" monster and destroy that card.

Project Regenesis FireantEggwatcher-1

If you Normal Summoned this card, you cannot Summon monsters this turn (except by its own effect). When this card is Summoned, Special Summon 2 "Fireant Tokens" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Tokens" cannot be used as a Synchro Material Monster for a Synchro Summon. This card cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FireantBattlemage-1

When this card is Normal Summoned, Special Summon 2 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon. When your opponent targets a "Fireant" monster on your side of the field, you can Tribute 1 "Fireant" monster to negate that effect and destroy that card. This card cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis Enchancy

Activate only by removing from play 1 card from your hand. You and your opponent reveals their hand, and each player must discard all Spell and Trap Cards from their hand to their Graveyard.

Project Regenesis Xerar-ArchBeast

You can Special Summon this card by Tributing 1 Fiend-Type monster. During your Standby Phase, if you control no monsters and you have only Fiend-Type monsters in your Graveyard, you can Special Summon this monster from your Graveyard. This card cannot be used as a Synchro Material Monster for a Synchro Summon. If you used this effect, remove from play this monster when this card is removed from the field.

Project Regenesis DwarvenMinekhemist

While "Minetown" is on your side of the field, you can Tribute 1 "Dwarven" monster to negate the activation of an effect that targets a "Dwarven" monster or "Minetown" and destroy that card.

Project Regenesis DwarvenMineguardian

You can discard this card to add 1 "Minetown" from your Deck to your hand. While this card is face-up on your side of the field and you control "Minetown", when "Dwarven" monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Project Regenesis DwarvenKrystal

Remove from play this card instead of sending it to the Graveyard. Activate 1 of the following effects:
* Tribute 1 "Dwarven" monster on your side of the field to add 1 "Minetown" from your Deck or Graveyard to your hand.
* Send 1 "Minetown" and 1 "Dwarven" monster on your side of the field to the Graveyard to draw 3 cards.

Project Regenesis FireantParasite

Activate only when your opponent Special Summoned a Level 7 or higher monster. During your opponent's End Phase, you can Tribute that monster and this card to Special Summon 1 "Fireant Token" (Insect-Type/FIRE/Level 1/ATK 0/DEF100) in Defense Position to your side of the field. The "Fireant Token" cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FireantCage-1

Tribute 2 "Fireant" monsters with ATK 0. Draw 3 cards.

Project Regenesis FireantSaboteur

You can Tribute 1 "Fireant" monster to destroy 1 face-up Spell or Trap Card on the field. While this card is face-up on your side of the field and you control 3 or more face-up "Fireant" monsters, neither player can activate non-Normal Spell Cards.

Project Regenesis PhantomBeastBerserker-Wulf-2

If this card is face-up on the field, you cannot use it for a Fusion Summon. If this card is in your Graveyard, you can remove from play this card plus 1 "Phantom Beast" monster with other name in your Graveyard, and Special Summon 1 "Phantom Beast" Fusion Monster from your Extra Deck whose Level equals the total Levels of the removed monsters. The effect(s) of that Fusion Monster is negated and ignore the Summoning Conditions.

Project Regenesis PhantomBeastMad-Dog

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Phantom Beast" monster from your Graveyard. This card cannot attack your opponent's Life Points directly. When this card destroys a monster by battle, Special Summon 1 Level 4 or lower "Phantom Beast" monster to your side of the field in face-up Attack Position from your Graveyard.

Project Regenesis NaturiaAgaric-1

This card cannot be Special Summoned or Set. Tribute this card and another "Naturia" monster to negate the activation of a Normal Summon / Flip Summon / Special Summon and destroy the Summoned monster. You can use this effect during your opponent's Main Phase. Remove from play this card instead of sending it to the Graveyard.

Project Regenesis NaturiaLocust

This card's Summon cannot be negated. When this card would be destroyed by card effect, negate that card effect and destroy that card. Then increase this card's ATK by 1000. This card can attack your opponent's Life Points directly.

Project Regenesis CrocodileOttta

When this card is Tribute Summoned, add 1 "Jurrasic World" from your Graveyard or Deck to your hand. While this card is face-up on your side of the field and "Jurrasic World" is on the field, during either player's Standby Phase, you can discard 2 Dinosaur-Type monsters from your hand to the Graveyard. If you do, your opponent cannot activate any Spell or Trap Cards until the End Phase of the turn when you used this effect.

Project Regenesis CrocodileNyto

This card is unaffected by the effects of Level 4 or lower monsters and cannot be destroyed by battle with a Level 4 or lower monster. While "Jurassic World" is face-up on your side of the field, you can Tribute this card to Special Summon 1 Level 6 or higher non-Synchro Dinosaur-Type monster from your Graveyard to your side of the field.

Project Regenesis GladiatorBeastBesonar-2

If this card is Special Summoned by the effect of a "Gladiator Beast", while this card is face-up on your side of the field, your monsters cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked, return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Besonar".

Project Regenesis RescueDog

You can Tribute this card to Special Summon 1 Level 4 or lower Beast-Type monster in face-up Attack Position from your Deck to your side of the field. The monster Summoned by this effect cannot be used as a Synchro Material Monster for a Synchro Summon and cannot be Tributed.

Project Regenesis YuongFira

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Pyro-Type monsters from your Graveyard. You can remove from play 2 Pyro-Type monsters with different names from your Graveyard and decrease this card's ATK by 500. If you do, this card can attack your opponent's Life Points directly.

Project Regenesis OathtotheGods

Activate only by removing from play 5 monsters with different names from both of your and your opponent's Graveyard. Until the End Phase, negate the activation of any Spell or Trap Card and destroy that card.

Project Regenesis EvilHeroMaraudingCaptain-1

Your opponent cannot select another "Evil Hero" monster you control as an attack target. hen this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Evil Hero" monster from your Graveyard. This card cannot be used as a Synchro Material Monster.

Project Regenesis EvilHeroKrebons-3

Select 1 "Evil Hero" Fusion Monster from your Extra Deck. Send this card and another "Evil Hero" monster from your side of the field to the Graveyard whose total Levels are equal to that Fusion Monster's. Special Summon it, ignoring the Summoning Conditions.

Project Regenesis PhantomBeastMythical-King

This card's name is treated as "Gazelle the King of Mythical Beasts". This card's name is also treated as "Berfomet" while it is face-up on your side of the field. You can Tribute this card to send up to 2 "Phantom Beast" monster from your Deck or hand to the Graveyard.

Project Regenesis PhantomRising

Return your monsters from the Graveyard that are listed as Fusion Material Monsters of a "Phantom Beast" Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon).

Project Regenesis TornadoWeasel

FLIP: You can add 1 Level 2 or lower Beast-Type monster from your Graveyard to your hand. While this card is in your Graveyard, you can remove from play this card and another Beast-Type monster from your Graveyard to Special Summon 1 "Tornado Weasel" from your Deck to your side of the field in face-down Defense Position.

Project Regenesis AncientGearGadjiltronLizard

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 5 or lower "Ancient Gear" monster OR "Red Gadget", "Yellow Gadget" or "Green Gadget" from your Deck.

Project Regenesis ContactwithNeo-Space-1

Discard 1 Spell Card with "Fusion" or "Polymerization" in the card name except "Diffusion Wave-Motion". Return from your side of the field or your Graveyard 1 "Elemental Hero Neos" and 1 "Neo-Spacian" monster to the Deck to Special Summon 1 Level 7 "Neos" Fusion Monster from your Extra Deck to your side of the field, ignoring the Summoning Conditions.

Project Regenesis DarkPolymerization

Discard 1 card. Remove from play, from either player's Graveyard, Fusion Material Monsters that are listed on an "Evil Hero" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation.

Project Regenesis EvilHeroNeos

This card's name is also treated as "Elemental Hero Neos" while this card is face-up on your side of the field. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Neo-Spacian", "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Graveyard to your side of the field. Negate the effect(s) of that card.

Project Regenesis PhantomBeastLight-Jackal

This card gains 200 ATK for each "Phantom Beast" monster in your Graveyard and on your side of the field. While this card is in your Graveyard, control of "Phantom Beast" monsters on your side of the field cannot be switched. Once per duel, you can remove from play this card from your Graveyard to negate a card effect that targets 1 face-up "Phantom Beast" monster you control and destroy that card.

Project Regenesis Ruby-FlameCommander

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck. You can only control 1 "Ruby-Flame Commander".

Project Regenesis RayofHope

Discard 1 Spell or Trap Card. Special Summon 1 Level 4 or lower LIGHT Warrior-Type or Machine-Type monster from your Graveyard to your side of the field. Negate the effect(s) of that card but treat that card as a Tuner monster.

Project Regenesis PhantomBeastTribal-Ungulate

1 EARTH "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 Beast-Type or Beast-Warrior-Type monster in your Graveyard and equip it to this card. This card gains the effect(s) of the monster equipped to this card. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Project Regenesis ToonHero-1

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is always treated as an "Elemental Hero", "Destiny Hero" and "Evil Hero" monster.

Project Regenesis FakeSixSamurai-Sakamaru

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster from either player's side of the field. While this card is face-up on your side of the field, all monsters are treated as Warrior-Type monsters. "Fake Six Samurai" monsters cannot be destroyed by card effects if you control another "Six Samurai" monster(s) with different name(s).

Project Regenesis FakeSixSamurai-Zarathus

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 or more face-up "Fake Six Samurai" monsters on your side of the field. While this card is face-up on your side of the field, all face-up Warrior-Type monsters are treated as "Fake Six Samurai" monsters and increase all other "Fake Six Samurai" monsters' ATK by 300.

Project Regenesis Zaku-Buznad

This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a Warrior-Type Synchro Monster. This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 FIRE Warrior-Type monster from your hand to your side of the field. The effect(s) of that monsters is negated and destroy that monster during the End Phase of the turn when it was Summoned.

Project Regenesis TheFakeSixsMethod

Activate only by Tributing 1 Warrior-Type monster from either player's side of the field. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. You cannot activate this card if there are any monsters in your Graveyard that are not "Fake Six Samurai".

Project Regenesis FalseHero

Tribute 1 Level 4 or lower Warrior-Type monster from your opponent's side of the field. Special Summon 1 Level 4 or lower "Six Samurai" monster from your Deck to your side of the field. That monster cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FakeSixSamurai-Hoshi

If this card is in your Graveyard during your Standby Phase and you control no monsters except "Six Samurai" monster(s), you can Tribute 1 "Six Samurai" monster from either player's side of the field to Special Summon this card in Attack Position. If this card is Special Summoned by its effect, you can remove from play 1 Warrior-Type monster from your Graveyard to destroy 1 face-up card your opponent controls.

STATISTIC

BY RARITY:

Rare: 31
Common: 45

BY ARCHETYPE:

Six Samurai: 8
Evil Hero: 8
Arch: 4
Phantom Beast: 10
Ice Barrier: 2
Pyro: 2
Fireant: 7
LIGHT (Anti-Meta/Beatdown): 2
Other: 2
Dwarven: 5
Naturia: 3
Gladiator Beast: 4
Crocodile: 2
Beast-Type: 2
Fish-Type: 3
Ancient Gear: 1
Neo-Spacian: 1
FIRE Warrior: 5
Blackwing: 1
Toon: 2
Frog: 1
(Archetypes with bolded text are custom archetypes)


Last edited by Sheodon on Wed Dec 01, 2010 12:23 pm; edited 5 times in total
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSat Nov 20, 2010 10:14 pm

Awsome!
I have no time now to comment each card but im posting to let u know they are very good, lots of work no?
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSat Nov 20, 2010 10:22 pm

They were all tested and they had been balanced. My favourite ones are the Phantom Beast, they work pretty fine. However this project is not finished so I'll update this one too. Smile
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSun Nov 21, 2010 10:55 am

Rate 200000000000/10! The Phantom Beast Berserker-Wulf is a worgen from World of Warcraft isn't it? Very Happy

~RC~
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSun Nov 21, 2010 11:53 am

Thanks for your comment! I'm glad that you liked Phantom Beasts. They're my favourite too Razz And yes, Wulf's pic is from WoW. Razz

Btw, fixed some cards (Berserker-Wulf & the Fish Synchro). They don't have errors anymore.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSun Nov 21, 2010 1:01 pm

Awesome cards, 100000/10.
Sent those Hero cards to Konami xxD.
+Rep, cuz this is just epic.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 7:46 pm

Update with the following cards:

Project Regenesis EvilHeroScareHorror

1 "Elemental Hero", "Destiny Hero" or "Evil Hero" + 1 DARK monster
This card cannot be Special Summoned except by a Fusion Summon. When this card is Fusion Summoned with "Dark Fusion", you can add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" from your Deck to your hand. All monsters in either player's Graveyard are treated as "Evil Hero" monsters.

Project Regenesis RayofHope

Discard 1 Spell or Trap Card. Special Summon 1 Level 4 or lower LIGHT Warrior-Type or Machine-Type monster from your Graveyard to your side of the field. Negate the effect(s) of that card but treat that card as a Tuner monster.

Project Regenesis PhantomBeastTribal-Ungulate

1 EARTH "Phantom Beast" monster + 1 "Phantom Beast" monster
This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select 1 Beast-Type or Beast-Warrior-Type monster in your Graveyard and equip it to this card. This card gains the effect(s) of the monster equipped to this card. If this card would be destroyed by battle, the equipped monster is destroyed instead.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 7:51 pm

Nice cards!
But ray of hope is an already existing name...also it seems a little bit uselless i rate that 7/10 others seems 9/10 scare horror is a little be UP :/
Other than that keep with this great work Very Happy!
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 7:56 pm

Scare Horror is UP'd because there is also a custom card which helps to Summon it... really helps it. Check Dark Polymerization in this topic. Wink

Ray of Hope can be pretty helpful in LIGHT Gemini building: you use gemini spark, then you immediately use to Summon the tributed card, but as a Tuner, then you can Synchro. It's just more awesome if you spark'd a monster equipped with Supervise. Razz

Also helpful in Flying Ship (you know, the Blue Thunder and other Starships) decks where you will have enough token to perform a Synchro Summon.

EDIT: But I'll change its name, since I don't like to leave it with the name of an already existing cards.
Btw, did you check my advices in "TO DO" list topic?
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 8:06 pm

I'm having trouble on checking all the topics cause im having lots of work to school, academy and other stuff.
Btw the composer is really hard to use , i make sweet beats but i take too long i need help eheh.

Anyway RoH as a cost that in some phases of the duel will screw it completely.
Monster reborn does better xD

But Horror's main effect needs dark fusion :S
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 8:08 pm

sORRY 4 DOUBLE post...ok nvm it works like it Wink
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeWed Nov 24, 2010 8:49 pm

Fred_deathmaster wrote:
I'm having trouble on checking all the topics cause im having lots of work to school, academy and other stuff.
Btw the composer is really hard to use , i make sweet beats but i take too long i need help eheh.

Anyway RoH as a cost that in some phases of the duel will screw it completely.
Monster reborn does better xD

But Horror's main effect needs dark fusion :S

And it's support card makes that possible easily.
Anyway I think you should be able to sent a Hero monster to the Grave or add 1 to your hand, that'd make it more consistent(I'm aware of the support card tough Razz).
Others are nice, 9.9 10 ^^.
Fred sup with the double post xD.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeFri Nov 26, 2010 10:58 pm

Update, a little bigger pack than usual.

Project Regenesis EvilHeroMindMaster

1 "Evil Hero Krebons" + 1 EARTH monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". Once per turn, you can send 1 "Evil Hero" monster from your Deck to the Graveyard to select 1 monster on your opponent side of the field and remove it from play. During the End Phase, the removed monster returns to the opponent's side of the field, in the same Battle Position.

Project Regenesis Blackwing-HadmassontheGeisha

This card cannot be Special Summoned. When this card is Normal Summoned, you can add 1 Winged Beast-Type monster from your Deck to your hand. You cannot Special Summon any monsters during the same turn when you Summoned this card. When this card is destroyed by battle, Special Summon 1 Level 4 or lower Winged Beast-Type monster to your side of the field in face-up Attack Position.

Project Regenesis EvilHeroFreezeMassacre

1 "Evil Hero" monster + 1 WATER monster
This card cannot be Special Summoned except by a Fusion Summon with "Dark Fusion". When this card is Fusion Summoned, you can add 1 "Dark Fusion", "Dark Calling" or "Dark Polymerization" card from your Deck to your hand. You cannot Special Summon other monsters the turn when you Summoned this card. When this card is destroyed by battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.

Project Regenesis GladiatorBeastCanis

If this card is Special Summoned by the effect of a "Gladiator Beast", Special Summon 1 Level 3 or lower "Gladiator Beast" monster from your Deck to your side of the field. That monster cannot be used as a Fusion Material Monster for a Fusion Summon. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck except "Gladiator Beast Canis".

Project Regenesis Selfish

This card cannot be Normal Summoned. If this card is in your Graveyard during your Standby Phase, you can remove from play 1 Fish-Type monster from your Graveyard to Special Summon this card to your side of the field in face-up Defense Position. This effect can only be activated if you control a face-up Fish-Type monster and you have only WATER monsters in your Graveyard.

Project Regenesis ToonCity

This card's name is treated as "Toon World" while it is face-up on the field. While this card is face-up on the field, either player can Special Summon "Toon" monsters from their hand, but Tributes are required for monsters Level 5 or more. If a "Toon" monster you control would be destroyed by a card effect, you can send this card to the Graveyard instead.

Project Regenesis ToonHero

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. This card is also treated as an "Elemental Hero", "Destiny Hero" and "Evil Hero" monster.

Project Regenesis FakeSixSamurai-Sakamaru

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Warrior-Type monster from either player's side of the field. While this card is face-up on your side of the field, all monsters are treated as Warrior-Type monsters. "Fake Six Samurai" monsters cannot be destroyed by card effects if you control another "Six Samurai" monster(s) with different name(s).

Project Regenesis FakeSixSamurai-Zarathus

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 1 or more face-up "Fake Six Samurai" monsters on your side of the field. While this card is face-up on your side of the field, all face-up Warrior-Type monsters are treated as "Fake Six Samurai" monsters and increase all other "Fake Six Samurai" monsters' ATK by 300.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSat Nov 27, 2010 4:54 pm

Wow epic, 100/10 Very Happy.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeTue Nov 30, 2010 6:53 pm

Updated & fixees, but it's another big update.

Project Regenesis Blackwing-HadmassontheGeisha-2

Project Regenesis GladiatorBeastCanis

Project Regenesis ContactwithNeo-Space-1

Project Regenesis ToonHero-1

Project Regenesis Kara-Buznad

While this card is face-up on your side of the field, face-up FIRE Warrior-Type monsters (except this card) are unaffected by Spell Cards. You can Tribute this card to negate the activation of a Spell or Trap Card and destroy that card.

Project Regenesis MagmaDestroyer

1 Warrior-Type Tuner + 1 or more non-Tuner FIRE monsters
This card cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your hand to your side of the field. Once per turn, during your Draw Phase, you can add 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your hand instead of conducting your normal draw.

Project Regenesis Thu-Buznad

When this card is destroyed by your opponent's card effect (including by battle, card effect or by being destroyed), Special Summon 1 Level 4 or lower FIRE Warrior-Type monster from your Deck to your side of the field in face-up Attack Position (except "Thu-Buznad").

Project Regenesis AtlanteanGatekeeper

1 Fish-Type Tuner + 1 or more non-Tuner WATER monsters
When this card is Synchro Summoned, you can return 2 Fish-Type monsters from your Graveyard to your Deck to Special Summon 1 Level 4 or lower Fish-Type monster in face-up Attack Position from your Deck to your side of the field. Negate the effect(s) of that card. Once per turn, you can return 1 WATER monster from your Graveyard to your Deck to see your opponent's hand and discard 1 card from it.

Project Regenesis Zaku-Buznad

This card cannot be used as a Synchro Material Monster except for the Synchro Summon of a Warrior-Type Synchro Monster. This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 FIRE Warrior-Type monster from your hand to your side of the field. The effect(s) of that monsters is negated and destroy that monster during the End Phase of the turn when it was Summoned.

Project Regenesis GladiatorBeastGreezl

1 Beast-Warrior-Type "Gladiator Beast" monster + 1 Beast-Warrior-Type "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can add 2 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monsters from your Deck.

Project Regenesis FrogShaman

Once per turn, if you control a face-up "Frog" monster, except "Frog the Jam", you can Special Summon 1 "Frog Shaman" from your Graveyard. Once per turn, you can Tribute 1 "Frog" monster except "Frog the Jam" to Special Summon 1 "Frog" monster from your hand, Deck, or Graveyard, except "Frog the Jam" and "Frog Shaman". Monsters Special Summoned by this effect cannot be used as a Synchro Material Monster for the Synchro Summon of a WATER Synchro Monster.

Project Regenesis FakeSixSamurai-Yuki

This card cannot be Special Summoned. When this card is Normal Summoned, you can destroy all face-up Warrior-Type monsters on the field (except this card). If you do, you can Special Summon from your Deck as many Level 4 or lower Warrior-Type monsters as many monsters you destroyed using by this card's effect. This card cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FakeSixSamurai-Moto

This card cannot be Special Summoned. This card cannot be Normal Summoned except by Tributing 1 "Fake Six Samurai" monster. While this card is face-up on your side of the field, all monsters in either player's side of the field, hand, Deck, Extra Deck, Graveyard and all monsters removed from play are treated as Level 4 Warrior-Type "Six Samurai" monsters. When this card is Tribute Summoned, you can Special Summon 1 monster from your hand. This card cannot be Tributed.

Project Regenesis TheFakeSixsMethod

Activate only by Tributing 1 Warrior-Type monster from either player's side of the field. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card. You cannot activate this card if there are any monsters in your Graveyard that are not "Fake Six Samurai".

Project Regenesis FalseHero

Tribute 1 Level 4 or lower Warrior-Type monster from your opponent's side of the field. Special Summon 1 Level 4 or lower "Six Samurai" monster from your Deck to your side of the field. That monster cannot be Tributed and cannot be used as a Synchro Material Monster for a Synchro Summon.

Project Regenesis FakeSixSamurai-Hoshi

If this card is in your Graveyard during your Standby Phase and you control no monsters except "Six Samurai" monster(s), you can Tribute 1 "Six Samurai" monster from either player's side of the field to Special Summon this card in Attack Position. If this card is Special Summoned by its effect, you can remove from play 1 Warrior-Type monster from your Graveyard to destroy 1 face-up card your opponent controls.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeTue Nov 30, 2010 7:45 pm

Commented others on KC so I'll start at the GB Fusion.
Greezl: Great card, you can get your materials back at once, with the (just like most other GB's) tag out effect you can get another GB so this is actually not an + or a - so it's good. Problem is that the other to GB fusions are incredibly strong and this is just not enough to overcome those.

Shaman: With Ronin I tought we had enough, but no. You had to create something that can give 2 fodders each turn(Treeborn + Shaman), it'd be better if it was with another restriction.

Yuki: With Six Sams their SS this is a little bit of to much, but it's still cool Cool.

Moto: This is just really balanced, awesome card in good combo's.

Metod: Great, with the restriction of not activating it while there are non-Fake Six Sams in the grave is cool, the rest of the card is just really nice.

False Hero: Wow, a +1 if you noticed it. Just good, supports certain archetype and that's nice. Not OP and some +'s aren't bad, I mean have you seen Ojama's Razz?

Hoshi: Wow nice, 1 for 1 effects and really useful for more control.

In the end 10/10, just epic Very Happy.


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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSat Dec 04, 2010 11:07 pm

Sheodon wrote:
Thanks for your comments. I appreciated them.

Soon I'll test all of my cards made in this set with real opponents so I'll be available to tell you the results.

Yes, you're right, Shaman is a bit OP'd since it can be recycled along with Treeborn. How about changing the Once per turn (on SS) to Once per duel? (Of course its other effect could be used Once per turn.) But soon I'll test this card too and I'll be able to tell you the result.

Update, now I am introducing the new archetype called Firebird!

Project Regenesis FirebirdStratigos

This card can attack your opponent's Life Points directly. While this card is face-up on your side of the field, "FIrebird" monsters cannot be destroyed by your opponent's card effects. Once per duel, while this card is in your Graveyard, you can Special Summon this card to negate the activation of a Spell, Trap Card or an effect of an Effect Monster that targets a "FIrebird" monster and destroy that card.

Project Regenesis FirebirdSminagos

This card can attack your opponent's Life Points directly. During your Main Phase, you can return this card from the field to its owner's hand. During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Firebird" monsters on your side of the field gain 800 ATK until the end of this turn.

Project Regenesis FirebirdYpopterarchos

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having at least 1 "Firebird" monsters on your side of the field. When this card is Special Summoned, you can select 1 "Firebird" monster from your Graveyard and Special Summon it. This card can attack your opponent's Life Points directly.

Project Regenesis FirebirdYpolochagos

This card can attack your opponent's Life Points directly. While this card is face-up on the field, increase the ATK of all your "Firebird" monsters by 400 points. When a "Firebird" monster inflicts Battle Damage to your opponent by direct attack, inflict 400 damage to your opponent.

Project Regenesis FirebirdPterarchos

1 "Firebird" Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters
This card cannot be Special Summoned except by Synchro Summon. This card can attack your opponent's Life Points directly. While this card is face-up on your side of the field, your opponent cannot select another Winged Beast-Type monster you control as an Attack Target. Once per turn, you can Tribute 1 "Firebird" monster you control to remove from play 1 card on the field.

Project Regenesis FirebirdNavarchos

Once per turn, during your Standby Phase, you can Special Summon 1 Level 1 "Firebird" monster from your Graveyard to your side of the field. Negate the effect(s) of that monster. This card can attack your opponent's Life Points directly. This card cannot be Tributed.

Project Regenesis FirebirdArkhon

1 "Firebird" Tuner monsters + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can add up to 2 "Firebird" monsters from your Graveyard to your hand. You cannot Special Summon other monsters during the same turn when this card is Summoned. This card can attack your opponent's Life Points directly. Increase this card's ATK by 300 for each "Firebird" monsters in your Graveyard.

/Edit by 3E-hero neos, try to avoid double posting.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSun Dec 05, 2010 11:19 am

Nice Very Happy.

Stragi: Great, once per duel effect(you can run multiple copies but still the same), Gotta love it as level 1 tuner(Formula Firebird?).

Smin: Firebird version of Honest and Kalut, but more balanced.

Ypopterar: Epic for getting your Synchro fodders Very Happy.

Ypolo: Combine it with Pter and Decree so you get some control Razz.

Pter: Takes the hits, direct attack beater, and epic with Navar for removal effect(just a more broken Chaos Sorcerer).

Navar: Epic for fodders once per turn, best with Pter and Decree combo, add Ypolo too.

Arkhon: Great searcher, but it's attack can go crazy(it's Synchro needs 3 monsters when you look at the other levels), that's +900 = 3100 direct attack monster Oo. But it's hard to get out since you are not allowed other Special Summons, so I think it's good.

Great job, add a level 1 non-tuner to them and they can be another Formula deck Razz.
10/10 Very Happy.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeSun Dec 05, 2010 7:04 pm

Thanks for your comment.

Yeah, they are pretty good with Formula, but it's hard to Summon Stardust/Red dragon with them.Maybe Firebird Engine in Formula (Firebird Formula)?Razz

Or how about a Firewing Deck? There are some pretty good LV4 BWs to use their effects. Or Fire Harpies? Razz

Maybe Firebird Monarch Deck? There are some pretty good idea in this engine, even Pure Firebird could be awesome. Razz

Maybe they're broken, but because they are really weak if they are alone on the field (especially non-Synchros), that's not a problem. I think they're balanced, especially that they don't have a LV1 non-Tuner monster at the moment.

Stratigos is the sub-boss here, since it protects your big Synchro monsters. And its once per duel effect is also really helpful.

Sminagos is a D-Hero Blade Master for Firebirds with the recycle effect of Honest.

Ypopterarchos is the instant Synchro option for Firebirds, but sometimes it can be pretty annyoing (you have no monsters and you have 3 copy from this card in your hand Razz)

Ypolochagos is a really good boost for Firebirds, multiple copies can really helps Synchros.

Navarchos is just awesome, but since it cannot be Tributed itself it's balanced Razz

Arkhon, the main boss monster for this Deck. It sounds hard to Summon, but if you use 1 Firebird LV1 Tuner + 1 LV4 Winged-Beast (since it doesn't need to be Firebird), it can be really annoying. Plus it's an instant +1. Razz But the fact that you cannot SS during the same turn slows the Deck a bit.

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Edit: Update. These cards are some Red-Eyes support. When I created them I realized that these cards would be awesome for Dinoslayer for the "Battle City Regenesis" Very Happy Plus I also add few Blue-Eyes supports.

Project Regenesis Blue-EyesCrystalDragon

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 non-Normal "Blue-Eyes" Monster from your Deck to your side of the field, except "Blue-Eyes Crystal Dragon". While this card is face-up on your side of the field, all monsters in your Graveyard are treated as "Blue-Eyes White Dragon".

Project Regenesis MirroroftheBlue-Eyes

Return your removed from play monsters that are listed as Fusion Material Monsters of a Dragon-Type Fusion Monster to the Deck and Special Summon that monster from your Extra Deck. (This is treated as a Fusion Summon). You cannot Special Summon other monsters this turn.

Project Regenesis Red-EyesDeathDragon

When this card is Normal Summoned, you can Special Summon 1 "Red-Eyes" monster from your Graveyard to your side of the field (except "Red-Eyes B. Chick". Negate the effect(s) of that monster. While this card is face-up on your side of the field, Red-Eyes monsters you control (except Red-Eyes B. Chick) are unaffected by Trap Cards.

Project Regenesis Red-EyesPhantomDragon

If this card is Special Summoned by the effect of a "Red-Eyes" monster (except "Red-Eyes B. Chick"), you can draw 1 card. This card's name is also treated as "Red-Eyes B. Dragon" while this card is face-up on your side of the field or in your Graveyard. The original ATK of this card is equal to 300x the number of "Red-Eyes" monsters in your Graveyard.

Project Regenesis Red-EyesDiviner

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Red-Eyes" monster (except "Red-Eyes B. Chick") from your Graveyard. You can Tribute this card to Special Summon 1 "Red-Eyes" monster from your Deck to your side of the field (except "Red-Eyes B. Chick"). You can only Summon 1 "Red-Eyes Diviner" per turn.

Project Regenesis Red-EyesMechaDragon

This card's name is always treated as "Red-Eyes B. Dragon". This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Red-Eyes" monster except "Red-Eyes B. Chick". While this card is face-up on your side of the field, your opponent cannot select any "Red-Eyes" monsters (except "Red-Eyes B. Chick") as the target(s) of Spell, Trap, or Monster Card effects.

Project Regenesis Red-EyesChaosDragon

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Red-Eyes" monsters (except) "Red-Eyes B. Chick" with different names from your Graveyard. Once per turn, you can destroy monsters on your opponent's side of the field equal the number of "Red-Eyes" monsters you control (except this card and "Red-Eyes B. Chick"). If you activate this card's effect, you cannot conduct your Battle Phase during the same turn when you activated this card's effect.

Project Regenesis Red-EyesTwin-HeadedBDragon

"Red-Eyes B. Dragon" + "Red-Eyes B. Dragon"
This card cannot be Special Summoned except from the Extra Deck. This card can attack twice during the same Battle Phase. This card is also treated as "Red-Eyes B. Dragon" while this card is face-up on your side of the field or in your Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Red-Eyes B. Dragon" from your Graveyard.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeMon Dec 06, 2010 2:40 pm

Chrystal: First effect doesn't have a real use :S, there are no other non-normal Blue-eyes monsters except those with Summoning conditions. Second effect is good tough.

Mirror: Dragon Parallel World Fusion, omg I tought you tought that Parallel is bad, then so would this be Razz. Nah kidding, it's good, but like Parallel, it can be extremely slow.

Death Dragon: on redmd xD, just run some Books too. Unaffected by traps is great.

Phantom: Epic with Wyvern, like all of them, draw a card and have an incredible beater(5 in grave is already 3000).

Diviner: Nice, it's really good to search your monsters fast, and doesn't slow you down since a high level monster can hit the field.

Mecha: Not a lot of cards target nowadays, but siding 1 or 2 and maining 1 is good enough for me.

Chaos: great, if you use it in combo with redmd you can just do at least 2 cards per turn, and it can go up.

Twin: Well...it's good but makes me think of Cyber Twin, this is more balanced tough since Cyber Twin is often an otk(Cyber Twin + Power Bond + Limiter = OTK). To cover that, you added a nice revival effect, and due to it's summoning conditions it cannot revive itself Smile.

I'd run Miracle Dig, Burial From a D.D. and Decree in that deck so bad Razz.
Gotta love the art btw, great job on that.
10/10 don't know what to fix or anything, love the idea behind a new play of dragons.




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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitimeMon Dec 13, 2010 3:33 am

Really like the red-eyes support cards.
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PostSubject: Re: Project Regenesis   Project Regenesis I_icon_minitime

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