alright I am not good with ancient gears but I wanted to make this deck in a while so I'll try to help
monsters:
-1 ancient gear(not so great)
-1 ancient gear engineer(1 should be enough with jinzo out there)
-1 ancient gear gadjiltron chimera(not so good ancient gear beast is way better)
-1 ancient gear soldier(not so powerfull)
-2 cyber phoenix(there are better draw engines)
-2 green gadget(I have a better idea)
-2 yellow gadget(I have a better idea)
-2 red gadget(I have a better idea)
+1 ancient gear knight(good beatstick and great when gemini summoned)
+1 ancient gear beast(it's a non tribute with geartown)
+1 ancient gear gadjiltron dragon(best ancient gear monster)
+1 ancient gear golem(for ultimate gear golem)
+3 black salvo(great tuner monster for synchro support)
+3 dekoichi the battlechanted locomotive(great drawengine and black salvo target)
+2 cyber dragon(to keep fied prescense from no monsters to a lvl 8 ancient gear if you have geartown on the field)
spells:
-1 solidarity(ancient gears are already pretty powerfull)
-1 ancient gear castle(it's destroyed before you use it I'm sure)
-1 ancient gear tank(not really needed)
-1 magical mallet'(it's a -1 and not good)
-1 power bond(hard to use here)
-1 the spell next to power bond(dunno what it is)
+1 future fusion(why not you dumb monsters and you get a good monster)
+1 overload fusion(for chimeratech overdragon)
+1 heavy storm(abuse geartown and kill a opposing backrow)
+1 lightning vortex(can provide field control again for you)
+2 trade-in(speed it has 5 targets and you have ancient gear workshop)
+1 geartown(better max it )
+2 terraforming(to abuse geartown by setting another 1)
traps:
-1 rainbow life(it's not great and you have jinzo)
-1 rare metalmorph(not great and jinzo issues)
-1 stronghold the moving fortress(no gadgets anymore)
- solemn wishes(you don't need to heal)
-1 magic cylinder(this is not a burn deck)
-1 ultimate offering(it gets killed by jinzo and here it is not needed so bad)
-1 dust tornado(good card but not great here)
+1 dimensional prison(great card)
+1 call of the haunted(summon ancient gear gadjiltron dragon or a black salvo)
+2 bottomless trap hole(not only staple it's a great card)
extra deck:
+1 chimeratech overdragon(great card with overload)
+1 cyber twin dragon(if you want to use it with future fusion)
+3 ancient fairy dragon(abuse geartown)
+1 black rose dragon(geartown abuse and a nuke so you can do a direct 3000)
+1 X-saber urbellum(slows opponent down)
+2 stardust dragon(great card)
+1 colossal fighter(great card)
+1 brionac, dragon of the ice barrier(great card)
+1 goyo guardian(great card)
+1 red dragon archfiend(good defense crusher
+1 dark end dragon(good card to get rid of stardust)
+1 ally of justice - catastor(good card to kill non-darks)
I hope that helps good luck on your deck
see
this link(on KC) to know when geartown misses the timing and when not
edit: yay my 100th post here